缺氧scrum groomingg station 是什么

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「《缺氧》是一款横版2D布局,太空殖民的多元素生存类游戏。
“小人醒来时已经在这里了,他们只能生存下去“
为了生存,你需要控制好食物,水,氧气等等一系列资源。
从加入病菌来看,《缺氧》很有可能真实模拟现实中所有的生存要素。相信所有玩家都很期待日后的更新。
《缺氧》类似于MC,泰拉瑞亚。你可以在游戏中探索新玩法,打造属于自己的,温馨的家园,体验那份成就感。
游戏难度中等,喜欢生存类游戏的玩家还等什么?」
需要同意第三方使用者授權合約 (EULA)
名稱: Oxygen Not Included
發行日期: 2017 年 5 月 18 日
開發人員的訊息:
為何採用搶先體驗模式?
&Since 2012, Klei has used Early Access as a tool to gather feedback and build our games in collaboration with our community, producing games like Don’t Starve, Don’t Starve Together and Invisible Inc.. We’ve found this process works for us, and we hope you find it works for you, too.
Our current project, Oxygen Not Included, has already majorly benefited from the feedback provided by players during its Alpha period. By releasing this game in Early Access, we hope to continue to grow our community and get more people involved in its development.&
這個遊戲的搶先體驗時間大概會持續多久?
&We still have a lot more in store for Oxygen Not Included, and plan to continue growing and updating the game well into 2018.&
完整版與搶先體驗版在計畫上有何不同?
&The plan for the full version of Oxygen Not Included is to create even more content to allow players to manipulate, automate, and harness the world their Duplicants live in. Duplicants will also become more robust as their needs and abilities evolve over time. To complement this, there will be new biomes to discover, new creatures to interact with, world events to deal with, and more.
We will also be exploring the lore of the game, slowly uncovering the history of the world and why the duplicants are trapped on a giant rock hurtling through space.
Mod support is also very important to us, so we expect to have full workshop support by launch or shortly thereafter.&
目前的搶先體驗版本發展情況如何?
&Oxygen Not Included currently contains all the core systems that will be evolved and iterated upon during Early Access such as thermodynamics, density, plumbing, stress and hunger. The game has already been played by over 150,000 players in its current state, many of whom report hundreds of hours played. We’re amazed by the breadth and depth of creations that players have made and we’re looking forward to building upon that.&
遊戲售價在搶先體驗期間前後會有所變動嗎?
&The base price may be increased upon release from Early Access.&
在開發遊戲時,您打算如何與社群互動?
&We're continually talking to our community about our design process and keeping them informed of our decisions and improvements with regular updates. Please join the discussion on our forums at http://forums.kleientertainment.com/forum/118-oxygen-not-included/&
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3 月 22 日
It's been a hard six weeks of survival for our poor stranded Duplicants, but something adorable is on the horizon that's sure to make them smile - Critter Ranching! With new tools at their disposal our Duplicants can interact with critters in a variety of cute and helpful ways. Will Hatches become Dupe's best friend? Is there enough grooming in the world to make a Puft smell good? What DO Shine Bugs eat? These questions and more can be answered in Oxygen Not Included: Ranching Upgrade Mark I!Wait... What's &Mark I&?Our team has a lot of ideas for where we want to take creatures in Oxygen Not Included... So many ideas, in fact, that they couldn't all fit into one upgrade! This means that Mark I is just the first of two Upgrades (the next being &Mark II&), which will have the same development cycle and release another 6 weeks from now with even more critter-related content for the game.Releasing two part upgrades in this way gives us time to fully flesh out more complex ideas, iterate on existing content, and try out new things... and while we can't reveal all of what will be in the remaining half of the upgrade, we can say that it will increase the depth of critter loops and utility, and will further build on the mechanical foundations laid in this half of the upgrade. (And maybe there'll be a new species...)So What's New in Mark I?Critter RanchingCritter ranching allows you to interact with critters in a variety of new ways and integrate them into the daily routine of your colony. Duplicants, particularly those employed as Ranchers, can care for Hatches, Shine Bugs, and Pufts to increase their happiness, farm additional resources from them, and even breed new critters for your herd.Key FeaturesCritter Wrangling: Use the new Wrangle tool and your Ranchers can capture critters alive and move them around your base! No traps required.Critter Care: Tons of new buildings and systems have been implemented to keep your precious critters happy, healthy, and most importantly productive.Needs and Conditions: Each critter species has specific needs that must be met in order to maintain their health and comfort. Temperature, atmosphere, and food needs will all need to be met in order to keep a critter happy, and a happy critter is a productive one!Critter Feeders: Critters are hungry little guys and now have calorie stores just like Duplicants. They'll need to eat regularly in order to stay alive, but luckily feeding them has never been easier! Just pop a bit of unused stone into a Critter Feeder and watch a Hatch munch away!Grooming Stations: Clip those claws, unmatt that fur, and shine those shells! Critters appreciate it when their handlers keep them in tip top shape, so be sure to build a fewer grooming station and let the primping begin!New Ranching Job: This new job comes with a boost to the newly introduce Ranching attribute, and will teach Duplicants the art of wrangling critters in the wild for capture (no traps required!). Dupes who learn the Ranching trade will also be able to use a Grooming Station to give their livestock's happiness a boost from time to time.Critter Reproduction: New reproduction cycles means you can ranch critters to increase their numbers. Raise a flock of twenty Pufts!Happiness: You know, they say &Happiness is a warm Hatch.& Well, Happiness is the new metric by which you can see how well your critters are cared for. Creatures with high happiness will not only produce more useful products, but they may even feel comfortable enough to lay some new eggs!Eggs! When a critter's Reproduction stat reaches 100, they will now lay a brand new delicious adorable critter egg. These eggs can be immediately cooked and ravenously eaten raised with the utmost care to produce new critters, allowing you to increase the size of your lovable critter herd.Incubators: Build an Incubator to ensure all your critter eggs are safe, secure, and most importantly, warm. These Incubators are equipped with ideal settings for each known species of critter egg, so go ahead, set it and forget it! (But make sure a Rancher is on hand to oversee the hatching!)And More!New Database: A new encyclopedia has been added to connect you to a wealth of knowledge about foods, plants, animals, elements, systems... you get the idea! View all stats and functions for buildings and creatures at any time to plan your base to absolute perfection. And who knows? Some mysterious entries may appear from time to time, too...Priority System Tweaks: The &Priorities& screen has been split from the Jobs screen into its own menu and can be used to manage individual Duplicants' priorities. Colony priorities have been replaced with a new &Sub-Priorities& button, which can still be used to set the importance of pending tasks but will be overridden by individual Dupe priorities.18 New Geyser Types: Tons of new points of interest have erupted onto the scene!Geysers, Fumaroles, Volcanoes, FissuresCopper, Iron, Gold, Co2, Hydrogen and moreBoth cool and hot temperaturesExplore and find them all!Performance Enhancements!Tons of bug fixes, rebalances, QOL additions, and more!Finally, we'd like to say a big thank-you to everyone who played the Ranching Mark I Upgrade Preview, submitted crash and bug reports, and gave your feedback in our Suggestions Forum. We're always grateful to hear your thoughts and thank you for the time spent playing our game.We hope you enjoy Ranching Mark I![Game Update] 260921 - 3/22/2018Fix crash that could occur when a text box with a link in it was destroyedUpdated Database icons for geysersFix for a number of bugs related to dupes crossing exosuit checkpoints&Rummage& for lockers and vending machines now prioritizes correctlySeasoned Rancher hat artwork updatedHatch eggs are now visible as they are being laidDupe carrying capacity from strength correctly calculated on load/spawn[Game Update] 261394 - 3/27/2018Wild critters lose fertility to prevent them from laying infinite eggsFixed tooltips on Priorities screenCritters get unhappy if in a door, tile, or tiny roomFixed Toggle priority on buildings that don't normally have priority (like the Printing Pod)Adjusted the default priority of auto-disinfect on buildings which don't have priority to 5&Research Complete& notification tooltip fixedRation Boxes and Fridges fetch errand priorities are now controlled by Supply rather than StorageInsulated pipes/vents once again insulateTweaked the starting calories and hungry range so that creatures try and stay more full. This prevents wild creatures in new games from sitting around doing nothing for many cycles.Transfer arm now (mostly) can't pick up or deliver through tilesImproved Wrangle fxDuplicants will now take more than one pill from a stack of pills.Fixed several temperature bugs with Pneumatic DoorsFarmer's Touch will no longer make crops grow if they are stifledDisabling an errand group on the Priorities screen will now disable those errands even if it's the dupe's current Job.Fix crash when duplicants tried putting on too much clothing: Duplicants can no longer equip more than one vestFix crash that could occur when crops dropped their fruitFix a crash in the Planter side screenMore helpful error message when a game can't be savedAdded/fixed icons for many Database entriesIncreased capacity of the Critter Feeder to 2,000kg[Game Update] 261452 - 3/27/2018Revert the crash fix for vests as it was causing more crashes. We'll look in to it further.Toilets no longer crash if they were flushing when the game loadedFixed Polymer Press description
Hello friends!As we know life always finds a way, and it seems the colony is no different. At lodng last, the critters of the asteroid have begun sustaining themselves thanks to the Ranching Upgrade Mark I. When a critter's needs are all met and they're kept in the right conditions, they can now lay brand new eggs. These can be incubated to hatch new critters, or just used as a delicious source of protein (shh, don't tell them!).There have also been several other exciting discoveries: The Duplicants have finally gotten their priorities straight with new Priority and Urgency systems, and have begun compiling an extensive Database of useful knowledge about their world! Just in time too, because new geological disturbances have appeared which may require further investigation...If you're interested, you can help us test this new content for the next two weeks before it goes live. As always we appreciate your feedback, so please share your thoughts and opinions on the Suggestions Forum. Thank-you!What does this preview contain so far?The following content is available in the Ranching Upgrade Mark I preview:New Ranching GameplayNew Rancher jobCritter wranglingCritter needs and conditionsCritter reproduction (Eggs!)Critter FeedersGrooming StationsIncubatorsCritter relocation buildings now lower techInfo Database screenExtended descriptions for many entriesErrand Priorities screenAdded more controls for job prioritizationRenamed errand priority &Urgency& to distinguish from individual Duplicant prioritiesAdded optional auto-prioritization for job-related errandsNew geyser typesMore geysers in each new worldVariable outputs and dormancy cyclesCheck the
for the most up-to-date changes!For more information and instructions on how to access the preview build check out the post on the official forums: HOTFIX - 258798Morbs should once again spit out polluted oxygen.Wrangle tool now displays hover text if you try to wrangle a creature which cannot be wrangled.Hatches should now properly display the 'buried object' marker when spawned inside of a solid tile. This change requires a new world to be generated. Hatches should no longer 'freak out' when landingCreature info panels should now display what is required to capture the creatureBuild menu should no longer be offset when creating a new gameRancher job now has a ranching perkMain menu should no longer stutter when you have lots of save files.Duplicants can no longer rangle burried hatches.Creatures should now consume the appropriate amount of calories every cycle.HOTFIX -259043Dupes should no longer ignore sweeping.Slickster should now produce oil instead of slime.Morbs should once again spawn slime on death.Creatures should no longer have blank status items.Omelette recipe should properly display it's ingredients.You can now type to filter elements in the debug element painter.Creatures should now spawn with non zero caloriesMisc crash fixes.Thermo Sensor should now bring up the automation overlay instead of the power overlay.Creatures should properly eat from the feeder when hungry.Dead dupes should now be properly considered dead after save/load.Chlorine geysers should no longer be missing in newly created worlds.&Unreachable Dig& status item should disappear when it is no longer true.Incubator now requires 240 watts instead of 120.Eggs should now rot.Incubators prevent eggs from rotting.HOTFIX - 259080Fixed a crash that could occur if a creature was interrupted on the way to the Grooming Station.Fixed a crash that could occur if you killed a creature.HOTFIX - 259633Critter feeder now organizes it's storage options by creature diet.Creatures now start off wild and become tame after being groomed for a couple of cycles. Wild creatures consume/produce much less than tame creatures.Broad tuning pass on creature consumption/production to account for their life cycles.Creatures should now die if they run out of calories.Geyser are now dormant for a shorter portion of their &big cycle&.Improved studied geyser status items.Creatures should now spawn with the appropriate max health.Hatches should no longer spawn in the air when starting a new game.Creatures will now get overcrowded if too many of them are in the same room.Morbs should no longer get stuck spawning polluted oxygen.Using a specific world gen seed should now always spawn the same type of geysers in the same locations.Auto-Sweeper can no longer sweep through Mesh/AirFlow tiles.Fixed an issue where the simulation was destroying gas mass.The priorities screen now allows you to cycle back to auto-assigned(the wrench) if you've manually changed it.Fixed a crash that could occur when browsing the database.Ranchers should no longer try and ranch burrowed hatches.Several databse link fixes.Fixed an issue where the wrong autosave file was being deleted.Fixed crash that could occur when fighting creatures.Fixed a crash that could occur if a creature could no longer reach their ranch station.Debug paint tools now have an eye dropper tool.HOTFIX - 259840Fixed some performance issues with creatures.Fixed duplicate buildings category in database.Fixed another ranch station crash.Hatches no longer eat non solid elements.Creatures should now prioritize eating out of feeders.New &Database entry not found& page.Grooming station is now prioritizable.Critter drop-off point is now prioritizable.Duplicants should once again take their medicine.HOTFIX - 260234puft should no longer infinitely inhalecreatures should no longer poop out literal tonnes of materialfixed a crash that could occur when using a translation containing a database link within a database linkremoved industrial machinery restriction from creature pensuit locker should now be prioritizablebag created by rangling burrowed hatches should now appear on the groundinfo screen title label is slightly larger to accomodate different font sizeshatches should no longer be constipated after eating phosphoritefixed layering when dropping eggs from incubatorresource screen should now list liquifiable itemsdupes should no longer ignore showeringdatabase button for buildings under consutrction should now workfixed an issue where the travel tube launcher and steam turbine were not responding to their automation inputsitems carried by Duplicant should no longer melt during transit preventing infinite fetching loops where Duplicant's would keep failing to transfer small amounts of oreCreatures should no longer starve when offscreenfixed a memory/performance leakHOTFIX - 260344Geyser study ca study errand is no longer 'emergency' priority.New sound effects for critter grooming, excited, egg-laying, poopingImprovements to incubator artImprovements to hatch eating animationNew art for many of the new geysersUpdated Puft and Puft egg artTame hatches have an ID collarHatch can now hop across gaps with a lower ceilingFormatting improvements to Reports screenSlicksters and Pufts now eat enough to keep up with their calorie needsGeysers don't show status icons until uncovered, and make a notification when uncovered&Urgency& tool renamed to &Sub-Priority& toolSub-Priority tool now has a diagram, and all sub-priority pickers have a button to open the Priorities screenAdded 3 new columns to the Priorities screen: Life Support (mostly critical hauling jobs), Toggle, and Storage (non-sweep locker-filling).
&Advanced Mode& added to priorities screen. Further explanation below.HOTFIX - 260388Creatures will now behave correctly when Advanced Priority Mode is turned onNew sounds for adjusting prioritiesFix bug where the incubator errand could disappear if it was interruptedMore Geyser art updatesAuto Job Priority toggle now defaults to OffIn order to help new bases with no or few priorities set, the game has a few &under the hood& prioritization rules. We've observed that in large bases where players have already extensively applied their own priorities, these hidden rules can create unexpected trips across the base. Advanced Mode allows you to turn off those hidden rules for a more predictable experience. Please give it a try and let us know if you encounter any issues!HOTFIX - 260525Final art for Rancher hatMolten metal/Volcano artwork completedFix for ingredient amount display at fabricators such as the cooking stationsAuto Sweepers are once again allowed to do all kinds of pickup and delivery&Death timer& on slimelung-infected patients is reset when they receive treatmentSlime lung death timer reduced from 10 to 8 cyclesFix for steam turbine destroying massImprovements to steam turbine status items and &Power& panel displaySteam turbine temperature requirements slightly loweredEmpty Storage chores (on fabricators, bottled liquids, vending machines, etc.) are now prioritizable using either Tidy or HaulingLiquids created inside solid cells will try to move to a nearby non-solid cell. Prevents mass destruction when destroying pipes inside tiles.Fix crash on the Priorities screenWheezeworts should no longer destroy gasses
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In the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they're not simply surviving, but thriving... Just make sure you don't forget to breathe.Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.Temperature control is a const too cold and you'll freeze, too hot and you'll fry. Keep tabs on ambient environmental temperatures and your colony's heat production to maintain a nice, cozy atmosphere for your colonists.Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.Enter the Oxygen Overlay and watch air moving through your base in real time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air or harness the natural bodily processes of wild creatures for food. If you’re clever, you might even be able to run a base off colonist farts.Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate to death in them!
SteamOS + Linux
最低配備:需要 64 位元的處理器及作業系統作業系統: Windows 7 (64 bit)處理器: Dual Core 2 GHz記憶體: 4 GB 記憶體顯示卡: Intel HD 4600 (AMD or NVIDIA equivalent)DirectX: 版本:11儲存空間: 2 GB 可用空間
建議配備:需要 64 位元的處理器及作業系統
最低配備:需要 64 位元的處理器及作業系統作業系統: OSX 10.9處理器: Dual Core 2 GHz記憶體: 4 GB 記憶體顯示卡: Intel HD 4600 (AMD or NVIDIA equivalent)儲存空間: 2 GB 可用空間
建議配備:需要 64 位元的處理器及作業系統
最低配備:需要 64 位元的處理器及作業系統作業系統: Ubuntu 14.04處理器: Dual Core 2 GHz記憶體: 4 GB 記憶體顯示卡: Intel HD 4600 (AMD or NVIDIA equivalent)儲存空間: 2 GB 可用空間
建議配備:需要 64 位元的處理器及作業系統
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